Ween the Fighting game animation showcase
Animations for this project were made as part of my personal portfolio. The attack and move animations take up over 50 frames of character sprites and over 40 frames of high-detail effect-animations. All animations together take up over 110 frames.
A controller is recommended, however, there are also keyboard controls that emulate an arcade stick.
U = attack, I = heavy attack, J/SPACE = jump, K = dash, WASD to move.
MOVES:
holding a direction with WASD or the joystick will allow you to do different moves.
ATTACK = Neutral attack
UP + ATTACK = Upwards attack
DOWN + ATTACK = Downwards attack
ATTACK (While in the air) = Air attack
HEAVY ATTACK = Heavy attack
HEAVY ATTACK (While in the air) = Heavy air attack
DASH = Roll charge
DASH (release) = Roll
DASH (While in the air) + any direction = Air dash in the chosen direction.
Moves consist of character sprites, visual effects sprite (such as the yellow smears you see on an attack animation), and when the move connects: Hit effects.
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