Animations for this project were made as part of my personal portfolio. The attack and move animations take up over 50 frames of character sprites and over 40 frames of high-detail effect-animations. All animations together take up over 110 frames.

A controller is recommended, however, there are also keyboard controls that emulate an arcade stick.

U = attack, I = heavy attack, J/SPACE = jump, K = dash, WASD to move.

MOVES:

holding a direction with WASD or the joystick will allow you to do different moves.

ATTACK = Neutral attack

UP + ATTACK = Upwards attack

DOWN + ATTACK = Downwards attack

ATTACK (While in the air) = Air attack

HEAVY ATTACK = Heavy attack

HEAVY ATTACK (While in the air) = Heavy air attack

DASH = Roll charge

DASH (release) = Roll

DASH (While in the air) + any direction = Air dash in the chosen direction.


Moves consist of character sprites, visual effects sprite (such as the yellow smears you see on an attack animation), and when the move connects: Hit effects.

Download

Download
WeenGameMAC.zip 44 MB
Download
WeenGameWindows.zip 41 MB

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